The game crashes immediately with error "LowLevelFatalError
[File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]
Payload->Queue.D3DCommandQueue>GetClockCalibration(&LocalTiming->GPUTimestamp,
&LocalTiming->CPUTimestamp) failed at
D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907 with
error E_FAIL"
โ Return to game
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--- Found bugs and other stuff (06.29.2025) ---
[File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015] Payload->Queue.D3DCommandQueue>GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907 with error E_FAIL"
That's all for now
Heya, It looks like you don't have DX12 graphics?
I checked with the DirectX Diagnostic Tool, and it shows that i have DirectX 12 installed
Does it happen every time?
Sadly, it happens every time
Oh no, I uploaded a v3 just before end of jam, I dunno if that solves it, it's 300mb less in size